Monday, October 3, 2022

OD&D - Tolras thought experiment.

 Been waffling back and forth on different aspects of Tolras and how I want to do things.


Thought experiment is thus: going through M&M again, what are the absolute minimum amount of changes I need to make to reflect my idea of  Tolras. What follows are the scribblings:

-No elves, dwarves, halflings, orcs, etc.
-No Cleric/clerical magic/turn undead.
-The simple 0hp/death+dying rules I have written out.
-Remove morning star, flail, two handed sword.
            -Add short sword, javelin, war club(takes the place of morning star + flail.
-Add super simple carousing, sacrifice, funeral XP rules.
-Defined combat flow (a la philotomy's musings)

Reckon I can get to playing now huh?



Monday, April 18, 2022

Gygax 75 Challenge Week 2

 I realize that I neglected to link to the Gygax 75 challenge document by the illustrious Ray Otus, one may find it here: https://rayotus.itch.io/gygax75

I felt that the 1 hex = 1 mile scale made a lot of sense as far as being playable quickly at the table, but I also felt it would be nonsensical (I know, fantasy magic land don't matter) to display the extremes of environs that exist on this world in such a compressed area. To that end I made two maps, the 1 hex = 6 miles map shows but one part of a larger transitory zone between the quarreling deserts and jungles. The bolded hex with the circled star corresponds to the dotted large hex on the 1 hex = 1 mile scale map.

For the 1 hex = 6 miles map I am using symbols found in the back of the Cook Expert book, the chart can be seen online easily enough. These are simple representations for a general idea of the landscape.

Most of the desert shown on the 1/6 map (and all of the desert shown on the 1/1 map) I think of as more rocky scrublands type with some low dunes, the stereotypical great sand sea style desert lies off map to the west. The eastern jungles are crawling over the mountains here, a great expanse of near impenetrable jungle lies further eastward. The weird looking rocky finger area to the top left of the map is supposed to represent sort of broken/barren lands rife with caves/ruins/whatever.

I have not settled on names yet -- hell I don't even know what the world is called yet! Sue me! The big city state and the two dot villages on the river will be related, all the big dark squares are ruins of some sort, and lots of open space to the north that I think will be a "nomad territory" area to some extent or other. As with all of this stuff I am not married to this map, I'm sure I will add some bits and bobs/expand/whatever/you get the idea.

1 Hex = 6 Miles



1 Hex = 1 Mile





Wednesday, April 13, 2022

Gygax 75 Challenge Week 1

 All points are working points and subject to change/reworking in the future as this stuff gets more fleshed out.


PITCH POINTS:

1.    The world is covered by huge swathes of desert and jungle that chase each other around the globe. Ruins built upon ruins -- swallowed and revealed by the marching sands and creeping jungles in an incessant cycle on the scale of thousands and thousands of years. 

2.    Humancentric Player Characters. Other sentient species exist in contention with Humans for the most part, some cooperation and/or allegiances/accords will exist between certain species or certain sects of species.

3.    Two character classes: Warriors and Sorcerers. Slight customization will exist by differentiating Savage/Nomadic/Civilized origins.

4.    Three point alignment as "cosmic allegiance." Alignment (Law, Neutrality, Chaos) is tied entirely to the god/demi-god/demon/entity/etc. that the character worships (or is enslaved by in some cases). Law does not equate "good," Chaos does not equate "evil," Neutrality does not equate "whatever bro idc."  Alignment will not in and of itself box in/dictate/restrain the actions of any individual character/NPC, the tenants of any entity a character associates themselves with will have small influences in this area. All intelligent magic items shall bear an alignment. There is an overarching cosmic struggle between Law and Chaos.

5.    Magic/sorcery/eldritch power/etc. is not meant for mortals to use (all mortal species not just humans) and originates from the "cosmic void." Lower level magic may be tapped into by magic-users with the tutelage of a patron mage/master mage/teacher wzrd (insert whatever merlin dude) BUT!  Greater powers require directly consorting with an entity from point 4, these beings are able to give access to greater powers (or the ability/means to tap into them) to mortals in order to further their own inscrutable goals.  Due to the nature of magic, it will eventually "corrupt" any mortal creature that makes continued use of it and/or taps into more powerful forms. "Clerical" magic is folded under the same umbrella as "Magic-User" magic. Sorcerer is a broad term that encompasses anything from a tribal shaman, priestly cult leader, actual mad sorcerer, etc. To this end magic will probably be subdivided into a white/gray/black gradient of some sort.


SOURCES OF INSPIRATION:

1. "Quest" song by Pilgrim: Mood

2. "Slow and Heavy B-Side" by Diplodocus: Mood

3. Random media: Conan, Beastmaster, Fire and Ice, King Kong, stuff like this. Note I'm not trying to claim my setting as being strictly Sword & Sorcery, just taking influence from some tropes. Example: Beastmaster. Bet your ass I'm pulling in the Subdue Animal rules from Hyperborea and making that available to Warriors in some way.

4. Dungeon Crawl Stone Soup: general inspiration as it relates to gods/entities, megadungeons, cool as fuck game probably the easiest of the roguelikes to pick up and play for anybody interested.

5. In general: Mesoamerican cultures, Mesopotamian cultures, Southeast Asian (Khmer, etc.) cultures.

6. Misc. inspiration in no particular order: Angkor Wat, Tikal, Tenochtitlan, Ur, Petra, Diablo 2 Act 2+3, Gobekli Teppe, Incan mountain empire, City states in general, nomadic groups, jungle tribal groups, Pyramids, Sphinx, Stepped pyramids, lots of really cool ideas to mesh together out there.

Its a start, gotta start somewhere.

Friday, March 11, 2022

Primeval Jungles and Shimmering Wastelands

 Jungles and deserts are without a doubt the most bad ass places hiding secrets and treasure.

Deserts:
Shifting sands temporarily revealing long lost tombs. Pyramids. Things akin to Petra in Jordan. Ziggurats. Conan. Scorching rays during the day, frigid winds at night. City States built upon oases. Caravans. Despotic sorcerer kings waging vain wars. Curses. Snake men. Colosseums and gladiators. Diablo II Act: II

Jungles:
Dinosaurs. Stepped pyramids. Conan. Lizard men. More snake men. Tribal pockets. Theocratic City States. Witch Doctors. Incessant noise. Bottom of the food chain. Curses. Alien and inhospitable. Teotihuacan. Angkor Wat. Diablo II Act: III. 

Things floating around in the back of my mind for later:
    -Angkor Wat and Diablo II Act: III inspired megadungeon complex.
    


Monday, March 7, 2022

THE WHITE WHALE

 When I say my "white whale" of a game, my meaning is mostly the feeling evoked from the gameplay and the atmosphere of the setting.

The closest I have come to a representation of this in media is the song "Quest" by the band Pilgrim

Across the shimmering wasteland
In temples bathed in gold
Preserved by beasts of legend
Are treasures rich and old

The massive gates grind open
When uttered magic rites
Equipped with sword and lantern
I quest for what's inside

Upon the dust-hewn altar
A crystal shines its light
Defended by the keeper
The jewel of endless life

A battle with the keeper
The evil pharaoh's blight
He raises his wand towards me
I raise my sword to fight



"Required Reading" as far as I'm concerned.

I must not lose sight of the feelings evoked in me by this song.

I am compelled to bring this out at a table, however long that may take me, however my table evolves.

25-5-1 ratio hex sheets

  25-5-1 hex ratio sheets This set of hex sheets is a reworked version of the Welsh Piper sheets of the same ratio, but made to print much b...