Wednesday, October 5, 2022

Tolras - Death and dying and stuff

working rules

0 HP, INCAPACITATION, AND DEATH
-PCs reduced to 0 (or negative) hp are rendered unconscious or otherwise incapacitated.
-PCs reduced to -10 hp are dead (thanks AD&D)
-PCs reduced to negative hp lose 1hp per round of combat until "stabilized" by another PC
        (working idea being get to dying PC and spend a round pattn' poopers)
-Stabilized PCs stop losing hp but remain incapacitated.

"THE POWER OF WINE"
-per the Age of Conan supplement by Jason Cone (www.grey-elf.com)
        (1d6/level/day "healing" by way of spirituous liquors)
-PCs at 0 or negative hp may not benefit from this

NATURAL HEALING/REST

-PCs at or above 0 hp recover hp at a rate of 1d6/level/day of complete rest
-PCs with negative hp recover hp at a rate of 1 hp per week of complete rest until they reach 0, at which the faster healing starts.

I like this combination of ideas here for rest, get back in the action quicker if you didn't get really stomped on, negative hp rest as a high abstraction of taking wounds/wound recovery.

MAGICAL HEALING/POTIONS

-healing by magical spell or potion is the only method by which PCs may be returned to fighting shape if they hit 0 or negatives while on an adventure. this stuff will be pretttttty rare.

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